Innovation Statement

I’m interested in making games because I believe games don’t develop the story and
design in books for most games. I’ve read so many interesting books that could have been made into games, some entire genres and sub-genres are missing as games despite being really interesting as books and possibly games. Both books and games have their ups and downs where books have really good story and games have really interactive gameplay, so why not combine the really good story with an interactive gameplay so it’s not just linear and thus has more interaction and gives more feeling of immersion in that you feel you are actually the main character of the story rather than looking over the shoulder of someone else.


I personally believe that hiring famous authors would make games really interesting since the largest difficulty in making games is the art and story and not programming. However, I have seen several dozen games that focus on the art rather than the story because they believe if something looks really good, and feels really good, it’s better than being interesting in what is actually happening. I can tell the quality of the story went down as time progressed since people started focusing on the art. I have played several old games that had a really interesting story without graphics and they were better off than the games today with their better art but worse stories.


And with the idea of stories, I believe that the way that story based games are made is really limiting. They’re extremely linear and honestly, frankly kind of dumb in some cases. The current games are divided into two categories, linear stories without any choices, and games without a story but the ability to have choices. The second option is usually open world, survival, and RPG. Rpgs are the closest to story with choice currently, however the way games do it currently result in the story being uninteresting, skippable, repetitive, and frankly lazy. I’ve looked at Final Fantasy 14, Elder Scrolls Online, etc. And they end up with barely any story, they give a short explanation in why a quest exists even if it’s nonsensical, they don’t feel like real characters and then we walk away after a single sentence of dialogue to walk someone through a bunch of bandits for no real reason and asked a random person to the story (you), to protect them for some reason. It doesn’t feel realistic.


I believe the best way to make a game is to make a story feel like you are part of it,
similar to skyrim, and where creatures and people feel real and that you actually have an impact to the story. Why would they go to you instead of the guards, why are you important to these people that they need you to escort them, why do you need to kill a monster. What would happen if you didn’t care about the request and didn’t do it how would it affect the quest givers. Would the guards end up killing the monster, would the monster destroy the entire town because guards aren’t as strong as adventurers, is there an organization for freelancers that give you validity so that it’s not like hiring a beggar off the side of the street to take care of a dragon. All of these can help make the game more realistic just by making the story more involved, and that’s why I want to involve books since they make worldbuilding realistic. For example, an organization like the adventurer’s guild is common in books but not in games, where they rank people by their ability to handle situations and how trusted they are, like someone needs to be able to have a certain combat ability and completed a certain amount of requests to rank up. It certainly feels more official and real than “I need you to hunt 5 rats and I’ll pay you”.

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